Sunday, 8 December 2013

Development work

Remington R3deem3r

Untextured




There are several considerations i must take into account with any weapon designs and these are:



  1. A gun is a tool that incites violence and potentially kills. I have to consider the legal age of my game to ensure I am not exposing people of a young age to this violence.
  2. I also have to consider who and what these guns are pointing at to ensure that no ethical issues are raised such as racism or targeting a specific group.
  3. Due to the theme of my game I have also decided to try and stick to the style of spaghetti western films with sci fi modifications. I have tried to create models that are accurate to the historic originals and not alter them to be unrecognizable.
  4. I also had to take into account the polygon counts of my model to try and make it game ready so hardware can cope with it. The mesh has to be as low poly as possible and the detail made up in texturing.



































Monday, 2 December 2013

Considerations

Considerations



Dynamics


The basic rule will be if you die you lose and are placed at the last checkpoint.


The player must abide by the laws of physics dependent on the planet they are on.


The player must collect money to purchase supplies (available on corpses, pick ups, in buildings).


The game is a single player project based on the story lines of the three main characters so there are no interactions with other players. When the rules are set in motion the player has to keep an eye on their health, ammo and weapons and collect/buy top ups as they travel to ensure they are in the best position possible to proceed. The player has to plan a way through a level/planet and where the best weapons or upgrades are located. They also need enough money to buy these.

Aesthetics

The play of the game will be interesting, fun and at time frustratingly challenging. The player will be able to play as each of the three main characters in a different story line and each with have a different emotional feeling to them e.g. Blondie is the Hero and the player will feel this through the deeds the player does.

Target Audience

My target audience is obviously gamer's across all major platforms. It has to appeal to these or it wont sell. The violence in my game will put a limit on who I can sell to but I imagine the game will be an 18+ so my target audience is young adults upwards.


Hardware (platforms) suitability


My game is intended for all major platforms. This means that for each individual platform i must consider hardware specifications of each. I must take into account;



  • Graphics capability (GPU and memory) has to be considered when designing a game. Aesthetically a game can be limited by graphics hardware. To counter this problem I will have to consider polygon counts within my game to ensure my creations are as graphically efficient as possible for each different platform. I could also possibly advise of a minimum specification for platforms such as the PC.
  • CPU has to be considered as it is the main source of power in the machine. Overloading this can cause the machine to lock up. The programming for my game must be efficient as not waste on processing power on unnecessary calculations.
  • Hard drive space is a major factor and should always be considered. Without enough space a user would be able to play my game. Advising a user what space they will need to use the software will be a way to counter this. I will also have to ensure that there is no waste data to ensure that my files are as small as possible.
  • Memory has to be considered as this is where the most used calculations are stored for repeated use. The more memory the faster data is transferred. However lower spec machines wont have the power to do this so they must be considered too. Again i must recommend a minimum amount for my game and ensure that the correct data is being sent to memory.
Genre Suitable

My game is a mix of Sci-Fi and old Spaghetti Western styles. I need the game to appeal to people who enjoy both or one or the other so getting the right balance is important. To do this I intend to stick with a traditional Spaghetti Western theme and story  but add futuristic Sci-Fi elements too it aesthetically and alter the setting of the story to space rather than keeping it in one place. This gives me the opportunity to design different environments. I have to consider the different genres to always ensure that the game will appeal to my intended target audience.

Legal issues

Copyright is the main legal issue i would have with my game. The games story although based in the future and has been changed to a sci-fi setting, it still follows the film's initial story and has the films name. To address this I need to revisit the story and make alterations and change the name of the film. 

Ethical issues (race, gender, religion, sexuality, decency)

As there is only one human in the project and she is Caucasian because of her English nationality there could be issues racially. To combat this I could offer an option to change the characters skin colour as England is now a multicultural country. I must also consider globalization of my product, to ensure my players are not offended I could perhaps offer customization of playable characters to enable them to change key features such as skin/hair colour. This will be to avoid any potential ethical issues issues.

All my main characters are female. I chose to do this as the film version has all male characters and wanted to make the game more diverse. I believe that there will be no gender issues.

Within the story a religious figure is found dying in a runaway cart. To avoid any issues with religious groups I have created a fictional religion.

The game has no sexual reference or scenes but as the characters are all female. I have given the character Angel Eyes a Bi-sexual sexuality. The reason i did this was because her character is a selfish, greedy sociopath (not saying bi-sexuals are) but the character gets what she wants regardless of the consequences. This could cause issues because the character is the evil character but is also promiscuous. People may find this offensive because the evil character is associated with a promiscuous sex life.

There is some violence in the game with the use of firearms. The story is about greed, thievery and outlaws

Localisation

My characters are of an alien race apart from the human character Blondie. My intention was to give them all an accent spoken in English to try and emphasize the characters personality. The reason for the multiple accents is to keep the characters diverse so they can be related to by the viewer no matter what their nationality, race, gender

Blondie (the good) will have a stereotypical English accent to fit her human form, a posh almost James Bond accent.

Tiko (the ugly) will have a Colombian accent. This accent I believe will go well with the characters personality of being a smuggler/outlaw.

Angel Eyes (the bad) will have a German accent. Purely because the accent is very coarse and sharp. It will solidify the characters evil intentions within the story.

If the game is to be sold in multiple different countries I must consider the language spoken and consider releasing the game in the native language as not everyone understands the English accent.

Monday, 4 November 2013

Rifle Mood Board

The Volley Gun

Pistol Moodboard


Female Alien Characters Inspiration

This reference is from warhammer 40k art. It is the god of decay. I would like to try an attempt to use this as reference but again try and add female aspects.
A great image to reference from. I can tell the character is female but this art looks too tree like to me rather than rotting or swamp like.
Another character inspiration for Snotlin race. I like the look of this character and will use this to reference from. I will however need to try and add female features to this character and make it suitable for my game.
Character inspiration for Snotlin race. Looking at the shape for the character Tiko. I think this is a good place to start as I want the character to be ugly and quite large.
Another character inspiration from the character Morgana. This is more along the line i am looking for. I will use this image heavily to reference the character Angel Eyes. From this image I really like the hair, pose and body shape along with the mechanical look of the character.
A character inspiration from the game League of Legends. I would attempt to use the wings and her body shape but change her facial features and color to make her look like shes from a planet of fire e.g red hair, some flames.
A more revealing character. Could be used for Angel Eyes with alterations to body shape and style. I want the character to be good looking but for the audience to tell that she is the protagonist.
More inspiration for Pyraxoid race and Angel eyes. I like the shape and look of this art but would need to work with traditional western clothing around her body spikes if possible,
Pyraxoid race inspiration. I am looking for a race born of fire. I could use the wings, horns and the general shape of the female here. Possibility for the character Angel Eyes.